199 Fantasy City Names (Best Catchy Ideas)

Related Posts

65 City Name Ideas for City Builder Games

Every story needs somewhere to happen and the name...

93 Best Steampunk City Names (Awesome Ideas)

Brass gears and gaslit streets deserve a city name...

103+ Anime Town Names (Best Unique Ideas)

Anime towns exist in a specific kind of space...

399+ Best & Catchy Fantasy Town Names Ideas

Fantasy worlds are built name by name. Every town...

66 Best & Catchy Gothic Town Names Ideas

Gothic towns exist at the intersection of beauty and...

90 Catchy Pirate Town Names Ideas

Pirate towns are not like other towns. They do...

Cities in fantasy worlds carry a different weight from the towns and villages around them because a city is where the power sits and where the culture concentrates and where the story tends to arrive eventually regardless of where it began and the name of that city has to do all of that work before a single scene is set inside its walls.

The greatest fantasy cities in literature and gaming became real places in the imagination of the people who encountered them not because they were described in extraordinary detail but because the name itself did something that made the place feel inevitable.

A city called something that sounds like it grew from the ground over a long time feels fundamentally different from a city called something that sounds like it was invented last Tuesday and that difference lives entirely in the name before anything else about the city is known.

Whether you are building a world from scratch or filling in a map or writing a story that needs a city at its centre the name is the first decision that everything else builds on and it is worth getting right because every street and every district and every character who calls the city home will carry some of that name forward.

Here are 203 fantasy city names to find the one that already feels like a place.

Classic Fantasy City Names

Classic fantasy city names share a quality that the most enduring fictional cities all carry which is that they sound like they came from the world rather than from someone naming the world. The names that feel most real are almost always the ones where the elements suggest a geography and a history simultaneously without explaining either one.

  1. Eldenmere
  2. Ashvale
  3. Goldenveil
  4. Ironhaven
  5. Greywood
  6. Stormreach
  7. Dawnspire
  8. Copperholm
  9. Silvergate
  10. Blackmoor
  11. Frostmere
  12. Embervale
  13. Brightwater
  14. Thornwall
  15. Crestfall
  16. Oakhaven
  17. Mistbourne
  18. Sandrift
  19. Hollowcrest
  20. Highgate
  21. Deepholm
  22. Willowvane
  23. Coldwater

Ancient Fantasy City Names

Ancient city names carry the feeling of something that was already old when the people currently living there were born and that quality comes from the sound of the name before its meaning arrives. These names suit cities that predate the current civilisation and where the walls remember more than anyone alive can tell you.

  1. Valdenmere
  2. Aethoria
  3. Solenvast
  4. Kaelthorn
  5. Umbrafall
  6. Seraveld
  7. Caldenmere
  8. Verdanthol
  9. Nocthveld
  10. Eryndal
  11. Thyrmholt
  12. Galenveil
  13. Elthenmoor
  14. Varevast
  15. Mythenvale
  16. Eldravast
  17. Iravel
  18. Duskenmere
  19. Soldreth
  20. Auremholm
  21. Orvindal

Port City Names

Fantasy port cities exist at the intersection of land culture and sea culture and the names that suit them carry both without belonging entirely to either. A port city name should feel like it has a harbour in it even before anyone has been told there is water nearby.

  1. Tidevast
  2. Shoreholm
  3. Saltmere
  4. Wavenveld
  5. Harbourgale
  6. Currentholm
  7. Brinegate
  8. Seafarenspire
  9. Driftvast
  10. Anchorveld
  11. Shallowmere
  12. Pelagicvast
  13. Crestwater
  14. Portenmere
  15. Marevast
  16. Tidewatch
  17. Salternvast
  18. Dockenmere
  19. Breakwaterveld
  20. Windveil

Dark City Names

Dark fantasy cities carry the atmosphere of places where something went wrong a long time ago and nobody quite fixed it and the name is the first signal of that atmosphere. These suit cities where the power structure is oppressive or corrupted or where the history of the place haunts the streets in a way that is visible to anyone who knows where to look.

  1. Shadowmere
  2. Grimvast
  3. Nocthenfall
  4. Dreadholm
  5. Voidenveil
  6. Bleakstone
  7. Umbralvast
  8. Gloomveld
  9. Cindermere
  10. Withergate
  11. Duskmoor
  12. Sorrenveld
  13. Veilenvast
  14. Decaymere
  15. Hollowmoor
  16. Bleakenvast
  17. Ashenveil
  18. Grimthorn
  19. Nightholm
  20. Dreadenvast
  21. Morvaine
  22. Ashengate

Elven City Names

Elven cities in fantasy tradition carry names that sound like they were chosen with patience rather than urgency because the culture that built them had a different relationship with time than the cultures around them. These names move differently from human city names and carry beauty and age in equal measure.

  1. Silvenmere
  2. Aelenvast
  3. Lumenhollow
  4. Eloraveld
  5. Starenveil
  6. Faerenvast
  7. Sylvenmere
  8. Aeldholt
  9. Elorimark
  10. Verdenveld
  11. Luminenvast
  12. Aethenmere
  13. Sylvenvast
  14. Eldenhollow
  15. Vaelenholm
  16. Faerenspire
  17. Silvenholm
  18. Lumingate
  19. Aelenmoor

Dwarven City Names

Dwarven cities in fantasy tradition carry names that come from what the mountain gave and what the dwarves took from it and the names are almost always built from the same two-element construction that dwarven culture applied to everything which is the material pressed against the function.

  1. Irondeep
  2. Stoneheim
  3. Goldenvault
  4. Copperhold
  5. Bronzegate
  6. Steelforge
  7. Granitespire
  8. Flintholm
  9. Anvilvast
  10. Hammerdeep
  11. Quarrygate
  12. Boulderholm
  13. Forgemark
  14. Deepvault
  15. Copperspire
  16. Slagmore
  17. Emberhold
  18. Stonemark
  19. Irontower

Magical City Names

Cities built around magical traditions carry names that suggest the arcane without overstating it because the most convincing magical cities in fiction feel like places where magic is ordinary rather than exceptional and the name carries that quality of familiarity with the impossible.

  1. Runegate
  2. Spellvast
  3. Arcaneholm
  4. Lorenveil
  5. Mystenvast
  6. Visionmere
  7. Prophecyhold
  8. Starenveld
  9. Glyphveld
  10. Seerholm
  11. Echomere
  12. Mindspire
  13. Soulvast
  14. Thoughtgate
  15. Moonscribe
  16. Runemere
  17. Veilenvast
  18. Dreampass
  19. Lorevast

Mountain City Names

Cities built into or against mountains carry names that suggest elevation and stone and the particular culture that develops in places where the horizon is above you rather than in front of you. These suit cities that are difficult to reach and therefore difficult to take.

  1. Stormpeak
  2. Crownvast
  3. Highveld
  4. Stonecrest
  5. Ridgevast
  6. Cliffholm
  7. Alpenveld
  8. Summitholm
  9. Glaciermere
  10. Coldcrest
  11. Snowvast
  12. Peakenmere
  13. Granitemere
  14. Icepeak
  15. Boldpeak
  16. Cragenvast
  17. Frostspire
  18. Sheergate
  19. Windcrown

Trading City Names

The great trading cities of fantasy worlds carry names that suggest prosperity and movement and the specific energy of a place where goods and people from very different places arrive and leave in a continuous flow that gives the city its character. These suit cities at crossroads or on major trade routes where the commerce is the culture.

  1. Goldenveld
  2. Marketholm
  3. Prospervast
  4. Merchantmere
  5. Richgate
  6. Tradenveld
  7. Abundancemere
  8. Bazaarholm
  9. Guildvast
  10. Coinspire
  11. Harbourtrade
  12. Crossroads
  13. Guildhaven
  14. Wealthvast
  15. Prospergate
  16. Commercemere
  17. Exchangevast
  18. Valuevast

Ruined City Names

Ruined cities carry a different kind of name from living ones because the name often survived the city itself and what it suggests now is not what the place was but what it has become which is something that time and abandonment have made into a different kind of place entirely.

  1. Forgottenvast
  2. Lostmere
  3. Ruinholm
  4. Decayveld
  5. Abandonvast
  6. Shattermere
  7. Brokenveld
  8. Collapsegate
  9. Dustenvast
  10. Silentmere
  11. Emptyholm
  12. Bleakvast
  13. Withervast
  14. Fadenmere
  15. Crumblegate
  16. Ashenvale
  17. Ghostmoor
  18. Wreckenveld
  19. Desolatemoor
  20. Fallenpass
  21. Tombenvale
  22. Enddale
  23. Lostwood

Building a Fantasy City Name That Lasts

The fantasy city names that stay with readers and players longest share a small number of qualities that are worth understanding before choosing or creating one.

The first is that the name suggests a location without describing it. Stormreach suggests height and exposure. Saltmere suggests water and trade. Ironhaven suggests industry and safety. None of these describe the city directly but each one places it in the imagination with more precision than a literal description would.

The second is that the name carries a single dominant character. A city name that tries to be both dark and welcoming or both ancient and new tends to feel uncertain about what the city is. The names that work are the ones that commit to one quality and let that quality do everything.

The third is that the name passes the spoken test. A city name lives in conversation as much as on the page and a name that sounds awkward when spoken aloud will always feel less real than one that arrives cleanly in the mouth. Every name on this list should be said aloud at least once before it is committed to because the ear knows things about a name that the eye misses on the page.

Common Questions

How long should a fantasy city name be?

Two to four syllables covers most of what works in practice. Short enough to say naturally in the middle of a sentence and long enough to carry a distinct identity. Single syllable city names work when the word itself is strong enough to carry the entire identity of a place. Names longer than five syllables tend to get shortened by the people who use them most which means the shortened version becomes the real name regardless of what was intended.

Should a fantasy city name reflect the culture that built it?

Yes and this is one of the most reliable ways to make a world feel larger than the page it exists on. A city built by elves should carry a different naming tradition from one built by dwarves or humans or a culture that developed independently of all three. When every city in a world sounds like it came from the same naming system the world tends to feel smaller than it is.

Can I combine elements from different sections on this list?

Yes and that combination often produces names that feel more specific than any section alone could. A dwarven city on a coastline might combine elements from the dwarven and port sections. A ruined magical city might combine elements from the ruined and magical sections. The combination suggests a specific history without having to explain it.

What is the difference between a city name and a town name?

Scale is part of it but character is more of it. A city name carries more authority than a town name because cities in fantasy worlds tend to be centres of power rather than simply larger settlements and the name reflects that authority. City names tend to be slightly more formal and slightly less descriptive than town names and they tend to carry less of the working vocabulary of the land around them because cities exist at a remove from the immediate geography in a way that towns do not.

Final Thoughts

A fantasy city name earns its place when the people inside the story start thinking of it as home and the people outside the story start thinking of it as real and both of those things happen faster than anyone expects when the name was chosen with the city in mind rather than chosen and the city built around it.

Find the name that already feels like it has streets in it and build from there.